Time for another progress update. Those of you who read in the forums already knew this was coming. Today I want to talk about the changes I made to the process of hiring people for your movies.
Up until now you could hire everyone at anytime for any project. Time for more realism!
First: Movies produced by AI studios no longer just appear in the game. They have a production time now and people working on these movies will be busy for the duration of the production and therefore unavailable for hire.
If you try to hire someone currently involved in another project you will get a pop-up informing you, how much longer the person will be unavailable.
(If you want to spare yourself the frustration you can now filter out people who are currently busy.)
If you mind is set on a certain person, you can halt production until he/she is free.
However there is no guarantee the person will be willing to work with you, just because they have some free time on their hands.
Writers, directors and actors now have certain expectation. If your are able to hire them depends on their stats, on the stats of your movie and the people already involved in it, on the role you offered them and on your studios reputation.
Some actors might look for movies with a high artistic value and won't be interested in action blockbusters, while others are more than willing to participate in such a movie.
A very famous actor might not be willing to work with a unknown, inexperienced director but will be on board if Steven Spielberg is taking the helm.
Some people, like Newcomers or fading Stars, will be easier to hire, as they are just looking for a chance to work
In some cases a person might be interested but wants to negotiate the terms. They will tell you what it'll take to convince them and you'll have to decide if you are willing to go there or if you want to try your luck with a different actor.
Demands can range from a simple pay raise to adding parts for family members.
Some of you might have hoped for a more in-depth contract negotiation process and there is a very high chance I will add this later on, but for now I'm happy with this simple demand system. To be honest, I always found contract negotiations to be the most boring part in games like this.
Overall I think this update is a big step forward gameplay-wise. I hope you agree.